Creative Technologies
Creative Technologies is for students who have an interest in art, technology, culture, and interdisciplinary study. Explore digital culture while working in interactive media and installation, physical computing, creative computation, virtual and augmented reality, 3D animation, sound art, digital storytelling, interactive media, computer gaming, popular music technologies, and critical research into art and technology. The U of R’s innovative programs in Creative Technologies are unique in Saskatchewan.
Our students can develop skills as artists, scientists, developers, designers, theorists, entrepreneurs, and practice-based scholars, as they learn to think about technology and the arts in new and critical ways.
Creative Technologies encourages collaboration, experimentation, play, and thinking outside the box. Our programs cultivate imaginative and innovative outcomes inspired by our changing technological landscape.
Students may take Creative Technologies through the Faculty of Media, Art, and Performance, or through the Department of Computer Science in the Faculty of Science.
Students are supported through an academic advising process that tailors their program of study to their individual interests.
Start with a Diploma
Start small with a Diploma in Creative Technologies. This two-year program provides a well-rounded introduction to Creative Technologies. Courses completed in the diploma can be used towards the course requirements for a Creative Technologies degree or a Design degree, if you decide to transition to a degree program.
Creative Technologies Meet Your Faculty
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What is Creative Technologies?
In Creative Technologies and Design, the arts, sciences, technology, and culture meet to create new ways of thinking and new opportunities for our students. Examples include multi-sensory experiences made using computer graphics, 3D animation, digital storytelling, video production, digital music, virtual reality, augmented reality, video editing, software engineering, 3D printing, sound art, computer gaming, interactive media, and wearable technologies
Creative Technologies includes courses from all programs in the Faculty of Media, Art, and Performance, the Department of Computer Science, and the Faculty of Engineering, with opportunities to draw on courses from the Faculties of Arts, Education, and more.
Some courses in Creative Technologies at the U of R include:
CTCH 204 - Introduction to Creative Coding
This course introduces core creative coding methods and strategies for computational art.
CTCH 216 3D - Animation: Art, Social Media
An online real-time interactive software intensive course that addresses digital art, design, DE animation and modeling
CTCH 306 - Digital Storytelling and Interactive Media
This course explores the social, political, cultural, economic, and intersectionality of interactive media and digital storytelling. We will engage with audio (audio walking tours, music recording, podcasting, radio programming) and online interactive and immersive storytelling (web-projects, gaming, apps).
CTCH 301 - Play
Play is a core, hands-on studio course which critically investigates participation, interaction, and play within new media art practice. Students will build projects in the areas of interactive installation or performance, data translation, and interactive games.
CTCH 313 - Augmented Reality: Critical Theory, Art, and Activism
Students will engage with AR artworks and examine how artists and activists are creating AR art to further social change. Reading scholarly works on AR art as strategies for social justice, students will explore issues related to participatory place-based art/media and learn AR technologies during labs/workshops.
CTCH 302 - Augmentation
Augmentation explores "wearables" technologies and techniques in art practice. Students will create wearable projects and learn about critical concepts, and global and emerging practices which address technological augmentation of the body in art and design.
Why Study Creative Technologies at the University of Regina?
Creative Technologies encourages studies and research outside of and across traditional areas of study, bringing together artists, scientists, and cultural theorists to converge and explore new approaches to art-making that re-imagine the impact and power of technology within the fine arts including visual and media arts, music, film, and theatre.
Creative possibilities
Our courses also supplement traditional study in media, art, and performance. Imagine:
- How an artist can make their art interactive and accessible to more audiences with Augmented Reality
- How a course working with a tablet as an instrument broadens traditional music training by including new media
- How real-time interactivity through the incorporation of custom electronics enriches the process of making art installation
- How the development and programming of topic-sensitive mobile apps augments a course in performance theatre
- How a course in expanded cinema enhances approaches to animation
- How 3D modeling, laser cutting and rapid prototyping facilitates new avenues in sculpture
In Creative Technologies, the possibilities are limitless.
Facilities
- Interactive Media Performance (IMP) Lab
- Creative Technologies Maker Space
- MAP Sound Studio (ED 242)
- Film Production Studios
- Production Studio
- Photography lab with a 12-station dark room
- Animation classroom
- Printmaking Studio
- Digital Photography Studio
- Music Studios
- Costume Shop and Set Design space
- Shumiatcher Theatre
- University of Regina Theatre
- The Fifth Parallel Gallery
- The Art Store
- Voice Mapping Lab
- Centre for Socially Engaged Theatre (C-SET)
Professional placement option
The Faculty of Media, Art, and Performance professional placement option is an experiential learning course, similar to an internship. Through it, you can further your knowledge and skills in an organization related to your major, and at the same time, earn credit towards your degree.
Expert professors and instructors
All of our professors and instructors are recognized scholars, artists and professionals in their fields, including Creative Technologies, Interactive Media and Performance, Design, Media Studies, Popular Music, Film Studies, National and International Cinemas, Film Production, Music, Theatre, and Visual Arts.
The best thing about this program, I think, is that no two degrees will be exactly the same. You can really pursue your interests and passions and make it your own.
Creative Technologies Frequently Asked Questions
Generally, the BA has more electives and the BFA involves more studio-based courses. The BFA offers more preparation towards a graduate degree, including a MFA and creation-focused doctoral program.
Yes! You can transfer from another U of R program, or from other college and university programs.
Yes! We offer the following scholarships to creative technologies students:
- Media, Art, and Performance Entrance Award in Creative Technologies
- Gene B. Ciuca Memorial Award in Media, Art and Performance
Students enrolled in any Faculty of Media, Art, and Performance undergraduate program may also be eligible for the following awards:
- Anthony Kay Scholarship (Preference to Visual Arts) (February 1)
- Faculty of Fine Arts Scholarships (October 1)
- Gene B. Ciuca Memorial Scholarships (February 1)
- McConica Family Legacy Scholarship in Fine Arts (October 1)
- Styles Family Foundation Bursary (February 1)
Use our online Student Awards Management System (SAMS) to find other awards and scholarships for which you may be eligible.
- IMP Lab and Maker Space Workshop Series Program
- Creative Technologies Student Society Programming and Events
- MAP Student Society Programming and Events
- MAP Presentation Series
- Art for Lunch
- 5th Parallel Art Gallery
- Living Skies Student Film Festival
- Theatre Productions
- Music Performances
- Clubs and activities open to all U of R students
Creative Technologies students have also showcased artworks in festivals s such as Nuit Blanche, Frost Regina, as well as in Neutral Ground’s event Art’s Birthday
What Can You Do With a Creative Technologies Degree?
Upon successfully completing your bachelor’s degree in Creative Technologies, you will be prepared for the next step of your career.
To explore minors that may be available in this program area, please visit the Academic Calendar or meet with your faculty advisor in the Academic Advising Office after you are admitted.
Graduates go on to jobs such as:
- Creative Technologist
- Mobile App Developer
- Game Developer
- Virtual Reality Designer
- Product Engineering Specialist
- Technical Art Director
- Animator
- Web Programmer
- Interactive Media Producer
- Contemporary Artist